tag:blogger.com,1999:blog-3092603842974378319.post3011919909111696990..comments2024-01-24T11:36:17.328-08:00Comments on Explore: Beneath & Beyond: A Method For Secret Dice RollsJoe Nuttallhttp://www.blogger.com/profile/02395295081337987607noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-3092603842974378319.post-41083557909524026882015-10-04T08:26:38.326-07:002015-10-04T08:26:38.326-07:00I've always thought of pre-rolling systems lik...I've always thought of pre-rolling systems like this as being a bit cumbersome (in fairness I haven't tried them in practice). I do like that you only need one card/one interaction to get rolls for potentially ALL of the players (hmm, who made their save against the vampire's domination?). A couple of thoughts: there's still a time cost at the table, it's just before play rather than during play. And you could probably speed up that initial cost by just having players fill out entire cards instead of having to pass them all around. That seems more efficient, especially since if you only have a few cards a player might know that (s)he's got a lot of high (or low) rolls coming up today. And players won't have certain knowledge of what rolls they made for themselves, only a general sense of "how lucky" the group might be tonight. Of course, if your players want to know that they physically rolled the dice that affect their character's fate...Leland J. Tankersleyhttps://www.blogger.com/profile/17257381741308085613noreply@blogger.com