I've added two FAQ pages to accompany the two rules sections published so far, linked in the right hand panel, plus a main index page linking to all the rules and the FAQs.
The FAQs contain explanations and supporting information of interest but not generally relevant when playing the game.
Wednesday, 30 November 2016
Saturday, 19 November 2016
Character Generation #2 - Height, Weight & Race
Your character's height and weight is derived from their Stats and their Race (plus a possible weight gain from athletics skill). Most of the effect of Height and Weight is therefore already included in the Stat and Race bonuses, but they often provide more than just flavour - they root your character in the alternate physical reality of the game. Are you tall enough to look over the top of that 6' wall?
Height
Weight
This is the minimum weight for your character - if they are overweight they would weigh more than this.
Athletics Weight Bonus
Your levels in Athletics are split between Power and Speed. For each level you have in Power you move your weight up one category.
For example if you have Power 2, Speed 4 then you move up two weight categories - say from 180lb to 196lb.
Other Races
For non-humans you look up the adjusted height and weight on the tables below:
Race
You can choose a race from Human, Dwarf, Elf, or Halfling. They are rooted firmly in traditional fantasy. Here are some intentionally brief summaries of the races; they should be fleshed out for your particular campaign.
Elves are slightly taller than humans but are slender and thus are the same average weight. Their slim build helps them run faster and jump higher. Unfortunately many monsters hate Elves and always target an Elf in combat given the choice.
Dwarves are quite a lot shorter than humans but are quite stout. Their stoutness makes them run slower and they are poor at jumping, but their natural strong build means they can lift nearly as much as a human and suffer no penalty on damage. Dwarves can see in the dark.
Halflings are (true to their name) only half the height of humans and are very stout. They are ill suited to running or jumping, nor are they good at lifting heavy weights, but their natural instincts for their attacks to hit the mark make up for the relative weakness of their blows. They can sneak and hide well. Due to their size they generally stick together.
Height
Find your height from you STR and CON in the table below:
CON
|
||||||||
3
|
2
|
1
|
0
|
-1
|
-2
|
-3
|
||
STR
|
3
|
6’3’’
|
6’4’’
|
6’5’’
|
||||
2
|
6’0’’
|
6’1’’
|
6’2’’
|
6’3’’
|
||||
1
|
5’9’’
|
5’10’’
|
5’11’’
|
6’0’’
|
6’1’’
|
|||
0
|
5’7’’
|
5’8’’
|
5’9’’
|
5’10’’
|
5’11’’
|
|||
-1
|
5’5’’
|
5’6’’
|
5’7’’
|
5’8’’
|
5’9’’
|
|||
-2
|
5’3’’
|
5’4’’
|
5’5’’
|
5’6’’
|
||||
-3
|
5’1’’
|
5’2’’
|
5’3’’
|
Weight
Find your weight from you STR, CON and AG in the table
below:
AG
|
||||||||
3
|
2
|
1
|
0
|
-1
|
-2
|
-3
|
||
STR + CON
|
6
|
196
|
204
|
212
|
220
|
228
|
||
5
|
188
|
196
|
204
|
212
|
220
|
|||
4
|
172
|
180
|
188
|
196
|
204
|
212
|
||
3
|
164
|
172
|
180
|
188
|
196
|
204
|
||
2
|
148
|
156
|
164
|
172
|
180
|
188
|
196
|
|
1
|
140
|
148
|
156
|
164
|
172
|
180
|
188
|
|
0
|
132
|
140
|
148
|
156
|
164
|
172
|
180
|
|
-1
|
124
|
132
|
140
|
148
|
156
|
164
|
172
|
|
-2
|
116
|
124
|
132
|
140
|
148
|
156
|
164
|
|
-3
|
108
|
116
|
124
|
132
|
140
|
148
|
||
-4
|
100
|
108
|
116
|
124
|
132
|
140
|
||
-5
|
92
|
100
|
108
|
116
|
124
|
|||
-6
|
84
|
92
|
100
|
108
|
116
|
This is the minimum weight for your character - if they are overweight they would weigh more than this.
Athletics Weight Bonus
Your levels in Athletics are split between Power and Speed. For each level you have in Power you move your weight up one category.
For example if you have Power 2, Speed 4 then you move up two weight categories - say from 180lb to 196lb.
Other Races
For non-humans you look up the adjusted height and weight on the tables below:
Human
|
Elf
(+1)
|
Dwarf
(-2)
|
Halfling
(-5)
|
Human
/ Elf
|
Dwarf
(-1)
|
Halfling
(-3)
|
|
84
|
56
|
28
|
|||||
5' 1''
|
6' 1''
|
4'
|
2' 8''
|
92
|
62
|
31
|
|
5' 2''
|
6' 2''
|
4'1''
|
2' 8''
|
100
|
68
|
34
|
|
5' 3''
|
6' 3''
|
4'1''
|
2' 9''
|
108
|
74
|
37
|
|
5' 4''
|
6' 4''
|
4'2''
|
2' 9''
|
116
|
80
|
40
|
|
5' 5''
|
6' 5''
|
4'2''
|
2' 9''
|
124
|
86
|
43
|
|
5' 6''
|
6' 6''
|
4'3''
|
2' 10''
|
132
|
92
|
46
|
|
5' 7''
|
6' 7''
|
4'3''
|
2' 10''
|
140
|
98
|
49
|
|
5' 8''
|
6' 8''
|
4'4''
|
2' 10''
|
148
|
104
|
52
|
|
5' 9''
|
6' 9''
|
4'4''
|
2' 11''
|
156
|
110
|
55
|
|
5' 10''
|
6' 10''
|
4'5''
|
2' 11''
|
164
|
116
|
58
|
|
5' 11''
|
6' 11''
|
4'5''
|
2' 11''
|
172
|
122
|
61
|
|
6' 0''
|
7' 0''
|
4'6''
|
3'
|
180
|
128
|
64
|
|
6' 1''
|
7' 1''
|
4'6''
|
3'
|
188
|
134
|
67
|
|
6' 2''
|
7' 2''
|
4'7''
|
3'
|
196
|
140
|
70
|
|
6' 3''
|
7' 3''
|
4'7''
|
3' 1''
|
204
|
146
|
73
|
|
6' 4''
|
7' 4''
|
4'8''
|
3' 1''
|
212
|
152
|
76
|
|
6' 5''
|
7' 5''
|
4'8''
|
3' 1''
|
220
|
158
|
79
|
|
228
|
164
|
82
|
Race
You can choose a race from Human, Dwarf, Elf, or Halfling. They are rooted firmly in traditional fantasy. Here are some intentionally brief summaries of the races; they should be fleshed out for your particular campaign.
Elves are slightly taller than humans but are slender and thus are the same average weight. Their slim build helps them run faster and jump higher. Unfortunately many monsters hate Elves and always target an Elf in combat given the choice.
Dwarves are quite a lot shorter than humans but are quite stout. Their stoutness makes them run slower and they are poor at jumping, but their natural strong build means they can lift nearly as much as a human and suffer no penalty on damage. Dwarves can see in the dark.
Halflings are (true to their name) only half the height of humans and are very stout. They are ill suited to running or jumping, nor are they good at lifting heavy weights, but their natural instincts for their attacks to hit the mark make up for the relative weakness of their blows. They can sneak and hide well. Due to their size they generally stick together.
Kill (WT)
|
Lift (WT)
|
Run
(HT-WT) |
Jump
(HT-WT) |
Other
|
|
Elf
|
+1
|
+1
|
|||
Dwarf
|
-1
|
-1
|
-2
|
||
Halfling
|
-3
|
-3
|
-2
|
-2
|
Attack +3
Scout +3
|
Typically the Kill and Lift bonus is the weight modifier, thus -3 for Halflings. Usually the Run and Jump bonus is the height modifier minus the weight modifier, thus -2 for Halflings. You'd expect Dwarves to get -1 for all four, but this has been modified for other characteristics of Dwarves.