In this (attempt at a) Complete Timeline of early D&D scenarios, we have now reached the second half of 1978, and with the continued explosion of popularity we have 30 entries for this later half of the year alone.
We've seen how the style has gradually developed over these few years, with Judges Guild, The Dungeoneer, and then British Fanzines taking it in turns to increase the sophistication and push up the standard - but there is about to be a major seismic shift in adventure design with the publication of a series of six modules by a company making a rather late entry into the competition.
If you've been following this series, you might be interested to know I've updated the earlier entries to include a few more scenarios I've uncovered so if you look back through the pictures you might spot one or two new and interesting items, in particular several Minneapolis entries in 1971-1975.
Name: Steading of the Hill Giant Chief
Date: 1978.7
Author: Gary Gygax
Publisher: TSR (G1)
Type: Tournament (Origins IV)
Notes on Date: See tournament date link earlier. These are reviewed in WD #9, and advertised The Dragon #19 - EDIT but are "new" in JGJ S July '78 so it does look like these were available at Origins and they are the tourney modules to be available at the TSR booth advertised in The Dragon #14 & #15.
Notes: It is difficult to overstate how much G1 and its five brethren changed D&D. Up until this point there was an expectation of a megadungeon central to every campaign - published adventures were usually either a small stand-alone add-on (often a tomb), for a tournament (generally linear, also often a tomb), or an alternative dungeon of several levels. Although G1 was written for a tournament, it is not linear, and the main influence from it being a tournament is that Gygax has written up the rooms in a careful detailed fashion so that all DMs can offer the same experience. In a similar fashion to previous tournament dungeons each round is linked to the last, but in this case across two tournaments Gygax creates six linked modules, with a connected plot (however slight). A lot of scenarios at this time had humorous elements, which clearly irked Gygax (see below for his views on The Cliffs of Mentadorra 1978.8) and these modules all strongly eschew that frivolous/gonzo aspect - in G1 instead you'll find a dangerous Temple to a dark God hidden behind a rockfall. The whole place is described with details that encourage interesting play "Under the furs on the bed is a sleeping giantess who will awaken on a 1 in 4 if a loud noise occurs in the room", "There is no treasure, but by wearing the young giants garb, with suitable padding, the party could pass as the youngsters if not seen closer than 20'". The underground level has an ongoing standoff between the escaped orc slaves and the bugbears - how many parties did like my players and set them fighting each other?