Welcome to the ninth entry in the series Original Scenarios Resurrected, wherein D&D scenarios from the 70s and early 80s are republished with the permission of the authors, usually together with extra contemporaneous material. Today is the turn of the previously unpublished sequel to Kandroc Keep, Kandroc Keep II by Brian K. Asbury. For all entries in the series see here.
When I was researching early D&D scenarios for my series on every single published D&D scenario of the 1970s, I was struck by the approach of these early scenarios which I found very refreshing, but also saddened by how many of them were long out of print and nigh on impossible to obtain.An idea for this series started to germinate - I hoped to be able to make one or two rare long-out-of-print scenarios available again. At this stage the plan was simply to republish some of those out-of-print titles - I didn't expect to uncover unpublished material.
When Brian K. Abury's Kandroc Keep and Richard Bartle's The Solo Dungeon were published in 1979 they were meant to be the first in a series of solo D&D adventures. Brian completed a sequel, Kandroc Keep II, a second level to the dungeon, but (as was the way with most small press at the time) the publisher went bust before it was released. Brian had sent his original to the publisher, never to be seen again. Fortunately he retained a photocopy of the manuscript. Unseen for over 40 years, today I proudly present the previously unpublished second level.
Kandroc Keep is a freeform dungeon crawl through an old-style funhouse dungeon (think B1 or X2). It's got a lot of interesting encounters, and has lots of neat features - HOWEVER (and this is a big BUT) unlike scenarios I can't give you any examples in this review, you'll have to play it for yourself.
Usually an adventure review is aimed at a prospective DM, and most include examples of what's good or bad about the encounters therein. But in this case you're the prospective player and any content I reveal would be detrimental to your enjoyment.In direct contrast to the usual solitaire adventure, but in keeping with the style of P'teth Tower and The Solo Dungeon, KK has oodles of options. This isn't a story where you occasionally get a choice, it's a full-on dungeon crawl where every room has a several choices of action, and those lead to more choices and those to more. You can wander around freely at will (baring accident) and decide what you want to explore, and what to avoid. You'll need a pencil and squared paper to map - as I say, in most respects it's just like a standard dungeon crawl.
To those of you who have played the original Kandroc Keep but failed to locate the steps down to the second level, I suggest you navigate to 7D and then search for secret doors. I missed them myself when playing it through the first time.
My advice to play this is to print it out, it is so much easier that way. I printed it out as a booklet, folded it in half, and stapled it in the middle - which takes me right back to the days of assembling my brother's fanzine Demon's Drawl in our parents' dining room back in the early 80s.
Once you have played it through, it is easy enough to run KK I & II as a standard DM'ed dungeon if you wish, so long as you annotate the map with the first entry for each room and corridor.
Preparing the Scenario for publication
Play testing and proof reading |
PRODUCT DISCLAIMER: WARNING
Please note that in this adventure cheating is DANGEROUS and may lead to the DEATHS of your characters or (worse) the reader becoming trapped in a time-loop. In particular UNDER NO CIRCUMSTANCES should you EVER read any paragraph you have NOT been directed to read. At all times remember the advice of entry 12H:
Now consider yourself warned, and we can take absolutely NO responsibility for any ill effects you may suffer from ignoring this sternest of instructions.The Big Reveal
To download it click on the arrow in the top right to open in a new window, you can download it from there.
Amazing! Glad to have you back after so many months, and the behind-scenes of the work that goes on is a great insight into the effort that it takes. Thanks again for this little piece of history.
ReplyDeleteI remember Brian Asbury's stuff from the early White Dwarfs. Gem of a find , thank you and Brian so much.
ReplyDeleteI still have my original copy of Kandroc Keep, somewhat dog-eared but still loved! In fact I'd not long ago dug it out and was thinking of giving it another run through. The last line was always a teaser, mentioning a second level. Thank you for releasing this,
ReplyDeleteGreat to hear that Craig. Makes it all worthwhile :-)
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