tag:blogger.com,1999:blog-3092603842974378319.post4259003699536445308..comments2024-01-24T11:36:17.328-08:00Comments on Explore: Beneath & Beyond: Damage as Wounds, not Hit PointsJoe Nuttallhttp://www.blogger.com/profile/02395295081337987607noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-3092603842974378319.post-88619414368094588242015-04-21T15:49:00.771-07:002015-04-21T15:49:00.771-07:00I've covered effects for accumulated wounds in...I've covered effects for accumulated wounds in the latest post, and I'm going to cover progress for values in the one after that.Joe Nuttallhttps://www.blogger.com/profile/02395295081337987607noreply@blogger.comtag:blogger.com,1999:blog-3092603842974378319.post-28383127047446513692015-04-20T21:48:51.774-07:002015-04-20T21:48:51.774-07:00I'm curious as to the rates characters progres...I'm curious as to the rates characters progress their parry, attack, kill and incapacitated values as they level up. Also is there any other effects for accumulated wounds at the end of the combat?Lloyd Neillhttps://www.blogger.com/profile/12532199522798277734noreply@blogger.comtag:blogger.com,1999:blog-3092603842974378319.post-12538369213160203102015-04-18T10:39:57.023-07:002015-04-18T10:39:57.023-07:00If you go head to head with an identical party of ...If you go head to head with an identical party of assailants then that's a 50/50 chance of a TPK in any game!<br /><br />In Moldvay Basic D&D, if you have chain & shield you have AC 4, so an Orc needs 15 to hit (30% chance), and the Orc needs to roll equal to or better than your hit points so that's 36/64 (52%) so chance of death is 17%. So it's about as lethal as Old School D&D.<br /><br />At first level I'd advise either taking on fewer opponents so you outnumber them, or weaker opponents.<br /><br />Also remember that it isn't dead, it's down and bleeding to death. I did have a +10 more means actual death, but in the end I discarded that rule from our game.Joe Nuttallhttps://www.blogger.com/profile/02395295081337987607noreply@blogger.comtag:blogger.com,1999:blog-3092603842974378319.post-43269961447512430082015-04-18T09:57:36.268-07:002015-04-18T09:57:36.268-07:00"Incapacitation = dead unless someone interve..."Incapacitation = dead unless someone intervenes. Due to who my players are I'm rather lenient in that capacity!<br />In the example given, a hit is roll 10+, so 62% of the time, but incapacitation is 15+, so 22% of the time. That's reasonable odds for a new PC." <br />That means nearly a 15% chance of being one shot, so a party of 6 should face around 1 death in the first round of combat.Thiles Targonhttps://www.blogger.com/profile/02928790313150694394noreply@blogger.comtag:blogger.com,1999:blog-3092603842974378319.post-41248338980447097912015-04-17T11:24:33.846-07:002015-04-17T11:24:33.846-07:00Incapacitation = dead unless someone intervenes. D...Incapacitation = dead unless someone intervenes. Due to who my players are I'm rather lenient in that capacity!<br />In the example given, a hit is roll 10+, so 62% of the time, but incapacitation is 15+, so 22% of the time. That's reasonable odds for a new PC.<br />A 10th level fighter might have +9 extra on attack and parry, and +9 on incapacitation, also they'll have full armour so an extra +4. Hence in the same attack they'd need to roll 19+ to hit, so 6% of the time, and need a 28+ to incapacitate, so 1%.Joe Nuttallhttps://www.blogger.com/profile/02395295081337987607noreply@blogger.comtag:blogger.com,1999:blog-3092603842974378319.post-22714996284408349022015-04-17T09:21:51.410-07:002015-04-17T09:21:51.410-07:00Looks interesting. You did not mention how you ar...Looks interesting. You did not mention how you are incapacitated or killed. You said a wound never kills, so if I roll 16 + 4 =20 kill against the person in the example armored to 16 for w4 and 19 for incapacitation, what happens? It seems extremely deadly, more so even that say runequest.Thiles Targonhttps://www.blogger.com/profile/02928790313150694394noreply@blogger.com