tag:blogger.com,1999:blog-3092603842974378319.post4750579226800109426..comments2024-01-24T11:36:17.328-08:00Comments on Explore: Beneath & Beyond: An example of CombatJoe Nuttallhttp://www.blogger.com/profile/02395295081337987607noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-3092603842974378319.post-32259913096237403402015-04-28T04:53:04.941-07:002015-04-28T04:53:04.941-07:00I have a large selection of Rolemaster (and almost...I have a large selection of Rolemaster (and almost everything ever released for MERP), and you can certainly see some influences on this combat system. For example, Rolemaster uses an open dice system, you can potentially kill anyone in a single blow, it’s offensive bonus versus defensive bonus, armour acts as a form of damage reduction, you often roll to hit and then a second roll on a critical table to see what the wound is, and wounds are often “foe is at -20%”. As you say it is unfortunately very slow – as I said above, adding 2 digit numbers is slow and subtraction is slow, so adding OB and taking off DB was slow, then you had to find the table, then you did the look up of the result, then this was repeated for the critical table, and tracking the wounds was tricky. I’ve been considering how this flavour could be added to my system, thinking along the lines of a roll for what an incapacitated wound is, and then through the comments sections of this site I’ve found <a href="http://deathanddismemberment.blogspot.co.uk/2015/01/the-one-death-dismemberment-table-to.html" rel="nofollow">Lloyd Neill’s blog devoted to the subject</a>.Joe Nuttallhttps://www.blogger.com/profile/02395295081337987607noreply@blogger.comtag:blogger.com,1999:blog-3092603842974378319.post-90542487058570443842015-04-27T19:37:19.362-07:002015-04-27T19:37:19.362-07:00Rolemaster combat was my favorite, but too slow.Rolemaster combat was my favorite, but too slow.Thiles Targonhttps://www.blogger.com/profile/02928790313150694394noreply@blogger.comtag:blogger.com,1999:blog-3092603842974378319.post-10330978991380297732015-04-21T08:45:58.975-07:002015-04-21T08:45:58.975-07:00I suppose I can't argue with dramatic tension ...I suppose I can't argue with dramatic tension :)Mujadaddyhttps://www.blogger.com/profile/07698839746240695386noreply@blogger.comtag:blogger.com,1999:blog-3092603842974378319.post-82518085866917868982015-04-20T11:21:43.458-07:002015-04-20T11:21:43.458-07:00You're right Mujadaddy, that's an alternat...You're right Mujadaddy, that's an alternative I tried and rejected. You have to tweak the numbers a bit, but effectively you combine attack & kill, and add parry onto your wound categories, and have a lower "hit but not wounded" category. <br />The main reason I dismissed this is for tension. If it's a single roll then it's a single roll which can result in death, which isn't very dramatic. With two rolls, when you hit something everyone pays attention to that second roll. There's a moment of tension, as that roll is life or death. When a monster hits someone and then rolls snake eyes for the Kill roll there's laughter. If you roll the kill but miss by 1 then there's a sense of relief that your armour saved you. When you hit by more than 10 and get a third die on the kill roll every eye's on the kill roll.<br />On the question of speed, when you roll 2d10 it's a snap to add them as they're both one digit numbers. Adding double digit numbers is slow, e.g. if they were 2d20, and subtracting numbers is slower. (Rolemaster manages to combine double digit arithmetic with subtractions which is a double whammy!).<br />The other day the five PCs took on about twenty Orcs, so it was a big battle, and it went quite smoothly. <br />Joe Nuttallhttps://www.blogger.com/profile/02395295081337987607noreply@blogger.comtag:blogger.com,1999:blog-3092603842974378319.post-77973020560522781592015-04-20T09:00:38.317-07:002015-04-20T09:00:38.317-07:00Surely you've considered streamlining this so ...Surely you've considered streamlining this so that you only roll once-per-attack, adding A to-hit and K to-hurt to the same roll, right? Care to speak as to why you (might've) rejected that? It seems to me in a larger fight having to roll 4d10 for every swing would get old fast...Mujadaddyhttps://www.blogger.com/profile/07698839746240695386noreply@blogger.com