Explore: Beneath & Beyond
Thursday, 23 April 2015
The Worst: Thieves turned up to 11
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And now for something completely different. This is the fourth in my series of the Best & Worst bits that I have had the luck (or mis...
2 comments:
Tuesday, 21 April 2015
Wounds and Healing
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Here are the rules about wounds and healing to go with the recent combat posts. Effect of Incapacitation If you're incapacitated then...
Saturday, 18 April 2015
An example of Combat
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To clarify my new combat system , let's take our sample PC, Morwulf: Sword+Shield: P15/A5/K4; 7/10/13/16 (19); Mail & Steel Cap:...
5 comments:
Wednesday, 15 April 2015
Damage as Wounds, not Hit Points
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Now up until now in this blog I've given rules /suggestions which may be used in many games: stat generation , height and weights , o...
6 comments:
Inspiration from FASERIP?
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My list of sizes looks remarkably similar to the numbers in the Universal Table from Marvel Super Heroes (FASERIP), but in a quirk of timin...
Wednesday, 8 April 2015
Ten Examples of When Size Matters
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In my last post I introduced ranks for measuring things, now it's time to apply that by seeing how it can answer 10 completely differe...
Sizing Things Up
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By way of explanation: This blog mostly consists of extracts from my homebrew system Explore, but they should mostly be applicable to any o...
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