In Explore there are three pairs of stats:
STRENGTH / CONSTITUTION
AGILITY / REFLEXES
INTUITION / MEMORY
AGILITY / REFLEXES
INTUITION / MEMORY
Each is a bonus +3 to -3. (There is no 18 Strength gives +3,
a strong character simply has Strength +3), the total bonus is 0, and stats in
a pair cannot differ by more than 2.
Why these six?
I liked the idea of linking pairs of stats so that a high Strength
character is also likely to have a high Constitution. (It has to be
Constitution as Stamina sounds too SciFi). That means an even number of stats, 4
stats is too few, and 10 is too many, hence it's got to be 6 or 8 stats.
It's common to have a pair of stats for Agility / Dexterity
/ Quickness / Reactions / Reflexes. I've gone for Agility and Reflexes.
For the mental stats it's a bit tricky - do you have two or
four?
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