Saturday, 19 November 2016

Character Generation #2 - Height, Weight & Race

Your character's height and weight is derived from their Stats and their Race (plus a possible weight gain from athletics skill). Most of the effect of Height and Weight is therefore already included in the Stat and Race bonuses, but they often provide more than just flavour - they root your character in the alternate physical reality of the game. Are you tall enough to look over the top of that 6' wall?

Height
Find your height from you STR and CON in the table below:



CON


3
2
1
0
-1
-2
-3
STR
3
6’3’’
6’4’’
6’5’’




2
6’0’’
6’1’’
6’2’’
6’3’’



1
5’9’’
5’10’’
5’11’’
6’0’’
6’1’’


0

5’7’’
5’8’’
5’9’’
5’10’’
5’11’’

-1


5’5’’
5’6’’
5’7’’
5’8’’
5’9’’
-2



5’3’’
5’4’’
5’5’’
5’6’’
-3




5’1’’
5’2’’
5’3’’


Weight
Find your weight from you STR, CON and AG in the table below:


AG

3
2
1
0
-1
-2
-3
STR + CON
6
196
204
212
220
228
5

188
196
204
212
220
4
172
180
188
196
204
212
3
164
172
180
188
196
204
2
148
156
164
172
180
188
196
1
140
148
156
164
172
180
188
0
132
140
148
156
164
172
180
-1
124
132
140
148
156
164
172
-2
116
124
132
140
148
156
164
-3
108
116
124
132
140
148
-4
100
108
116
124
132
140
-5
92
100
108
116
124

-6
84
92
100
108
116

This is the minimum weight for your character - if they are overweight they would weigh more than this.

Athletics Weight Bonus
Your levels in Athletics are split between Power and Speed. For each level you have in Power you move your weight up one category.

For example if you have Power 2, Speed 4 then you move up two weight categories - say from 180lb to 196lb.

Other Races
For non-humans you look up the adjusted height and weight on the tables below:

Human

Elf
(+1)
Dwarf
(-2)
Halfling
(-5)

Human
 / Elf
Dwarf
(-1)
Halfling
(-3)





84
56
28
5' 1''
6' 1''
4'
2' 8''

92
62
31
5' 2''
6' 2''
4'1''
2' 8''

100
68
34
5' 3''
6' 3''
4'1''
2' 9''

108
74
37
5' 4''
6' 4''
4'2''
2' 9''

116
80
40
5' 5''
6' 5''
4'2''
2' 9''

124
86
43
5' 6''
6' 6''
4'3''
2' 10''

132
92
46
5' 7''
6' 7''
4'3''
2' 10''

140
98
49
5' 8''
6' 8''
4'4''
2' 10''

148
104
52
5' 9''
6' 9''
4'4''
2' 11''

156
110
55
5' 10''
6' 10''
4'5''
2' 11''

164
116
58
5' 11''
6' 11''
4'5''
2' 11''

172
122
61
6' 0''
7' 0''
4'6''
3'

180
128
64
6' 1''
7' 1''
4'6''
3'

188
134
67
6' 2''
7' 2''
4'7''
3'

196
140
70
6' 3''
7' 3''
4'7''
3' 1''

204
146
73
6' 4''
7' 4''
4'8''
3' 1''

212
152
76
6' 5''
7' 5''
4'8''
3' 1''

220
158
79





228
164
82

Race
You can choose a race from Human, Dwarf, Elf, or Halfling. They are rooted firmly in traditional fantasy. Here are some intentionally brief summaries of the races; they should be fleshed out for your particular campaign.

Elves are slightly taller than humans but are slender and thus are the same average weight. Their slim build helps them run faster and jump higher. Unfortunately many monsters hate Elves and always target an Elf in combat given the choice.

Dwarves are quite a lot shorter than humans but are quite stout. Their stoutness makes them run slower and they are poor at jumping, but their natural strong build means they can lift nearly as much as a human and suffer no penalty on damage. Dwarves can see in the dark.

Halflings are (true to their name) only half the height of humans and are very stout. They are ill suited to running or jumping, nor are they good at lifting heavy weights, but their natural instincts for their attacks to hit the mark make up for the relative weakness of their blows. They can sneak and hide well. Due to their size they generally stick together.


Kill (WT)
Lift (WT)
Run
(HT-WT)
Jump
(HT-WT)
Other
Elf


+1
+1

Dwarf

-1
-1
-2

Halfling
-3
-3
-2
-2
Attack +3
Scout +3

Typically the Kill and Lift bonus is the weight modifier, thus -3 for Halflings. Usually the Run and Jump bonus is the height modifier minus the weight modifier, thus -2 for Halflings. You'd expect Dwarves to get -1 for all four, but this has been modified for other characteristics of Dwarves.

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