Monday 22 August 2022

Original Scenarios Resurrected V: P'teth Tower - the individual parts (1978/79, Brian K. Asbury)

Welcome to the fifth entry in the series Original Scenarios Resurrected, wherein D&D scenarios from the 70s and early 80s are republished with the permission of the authors, usually together with extra contemporaneous material. Today we return to P'teth Tower by Brian K. Asbury. For all entries in the series see here.

Today we're taking a second look at Brian K. Asbury's solitaire P'teth Tower. In the last post I presented the complete omnibus edition, but P'teth Tower was originally written in three parts, and any presentation of it would not be complete without a reproduction of it in its original form.

Of particular interest is the fact that Part I contains a very early use of ability checks. I've also included some parts of the subzine Aryxia with Part II which lends some context to the adventure.

Part I was originally published in  Trollcrusher 13 (Sept '78), part II in Trollcrusher 17 (June '79), and then there was also the unpublished Part III. I only own a copy of Trollcrusher 17 (that's my copy on the right), thanks go to Guy Fullerton for providing high quality scans of Part I, and to Brian not only for writing it, and allowing it to be shared, but also for hunting down his unpublished manuscript for Part III. 

Thursday 4 August 2022

Original Scenarios Resurrected IV: The Complete P'teth Tower (1978/79, Brian K. Asbury)

Welcome to the fourth entry in the series Original Scenarios Resurrected, wherein D&D scenarios from the 70s and early 80s are republished with the permission of the authors, usually together with extra contemporaneous material. Today we turn to P'teth Tower by Brian K. Asbury. For all entries in the series see here.

Today I am very proud to return to Brian Asbury (see The Complete Barbarian) and present his 1978/79 solitaire adventure P'teth Tower - finally published in its completed form after 43 years. I had great fun playing through it - my favourite bit being how it handles being chased through the dungeon pursued by a monster.

In contrast to the more usual "Choose Your Own Adventure" or "Fighting Fantasy" style, P'teth Tower is a free-range dungeoncrawl where you take a party through an old-school dungeon, mapping as you go, with choices attempting to be the many choices you could make as a player. In addition, since it was written in the late 70s, it's an authentic attempt to recreate a dungeoncrawl 1970s style - and you're experiencing it just as it was at the time without any special interpretation or divination required.

There is complex publication history to this scenario - in brief this previously unpublished version is much improved as well as having an extra level and maps - so you may wish to skip this and go straight to the adventure; if so, break out your dice and get rolling up some characters, grab some graph paper for mapping, and dive straight in...