In my last post I introduced ranks for measuring things, now it's time to apply that by seeing how it can answer 10 completely different questions.

*Note that Explore doesn’t have hit points, it uses a saving-throw mechanic, so in this discussion I refer to “Kill” and “Survive” instead of damage and hit points. +3 on kill makes you twice as likely to kill something, +3 on survive makes you twice as likely to survive. You could adapt this system to use damage and hit points.*

__Q1: What are the stats for a Dwarf?__
Humanoids are given a size which
affects both height and weight, then an extra negative height mod for short & stout
races, or positive height mod for tall & thin ones.

A Dwarf is size -1, but they’re short and stout so get an
extra height mod of -1. So 6’ becomes 4’6'' (@ -2) and 180lbs becomes 125lbs (@-1).

*(There’s a simple lookup table for converting exact heights).*
The size -1 also gives them -1 on Athletics and Kill. They have +1 hardiness, which cancels out this penalty, so they get +0 for Survive and
Encumbrance.

So

So

**4'6'', 125lbs, -1 Athletics, -1 Kill.**

__Q2:__

__What are the stats for a Giant?__
If it’s double the height/length,
then the Giant version of any monster is
Size +3, Weight +3, which gives it

**+3 to Strength, Kill, and Survive**. This applies the same to humanoids, wolves, and crocodiles.

__Q3:__

__What are the stats for a Stone Statue?__
An increase in density is always accompanied by a matching
increase in weight, or decrease in size.

So a stone version of a monster is +3 density and +3 weight,
which gives it

**+6 to Strength and Kill, +3 to Armour (for density), and +3 to Survive (for weight)**.

__Q4:__

__Can my Halfling use this Ogre’s magic dagger as a sword?__
A normal dagger is 1’4’’, but this Ogre is size +3 so its dagger is size +3, or 2’, which is the size of
a short sword; so

**they can use it as a magic short sword**.

__Q5:__

__How much does my Halfling’s armour weigh?__
Mail Hauberk over a quilted doublet with a Steel Cap
normally weighs 16+3+1 = 20 lbs. At size -3, each item is -3 weight ranks, or
6+1+6 oz=

**7lb 6oz**(*there are race-specific equipment lists*). This reduction matters if you bother with tracking encumbrance!

__Q6:__

__How much is that golden statue I just killed worth?__

Its density is +9, so it weighs
180lbs +9 ranks gives 4,000 lbs = 64,000 oz =

**64,000 gp!**I'd suggest to the DM to make it lead coated with gold... Still, at +18 kill, +9 armour, +9 survive you’re unlikely to kill it.

__Q7: Can my PC survive a fall of 200’?__
A fall of 10’ is a +0 survival roll, each +1 rank on the height of the drop gives +1 on the roll.

200’ is more than 160’, but not as big as the next value, so that’s

200’ is more than 160’, but not as big as the next value, so that’s

**+8 on the Kill roll**. And you don’t get to take damage reduction from your armour. Ouch!

__Q8: What is the Kill bonus for my ballista?__
The ballista is just a large crossbow with the same range.
My ballista is 5’ wide where my light crossbow is 1’8’’, so that’s Size +8,
which means it’s

**+8 on Kill**(you’re unlikely to survive a hit!). The bolts are 2oz +8 size => 2lbs.

__Q9: What negative do I get when shooting 90’ away?__
The standard distance for all missile weapons is 20’. Beyond
that you get -1 on your attack roll per rank. 90’ falls into the 80’ rank, so
is

**-4 attack**. (*A target nearer than 20’ doesn’t give you a bonus unless the target is prone*).

__Q10: I'm not strong so get -3 to kill on my spear throw. Does this affect how far can I throw it?__
The range of a spear is 225’. Your -3 on kill means you’re
not throwing it hard enough, so you get -3 range, which is

**80’**
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