A Clarification due to comments I received on these two posts:
A lot of people fall into either the "I hate classes" camp or the "I hate skills" camp, whereas I love the good bits of both and am frustrated by the downsides of both. So before presenting my own system (where classes are just pre-packaged sets of skills), I listed the pitfalls I'm trying to avoid in two tongue-in-cheek posts heavily influenced by the fantastic http://roll1d12.blogspot.co.uk/2015/04/so-your-character-is-jackass.html.
The classes post is obviously about D&D, but for the skills post there is no system that has all these irritations, they change with the system you’re using. For example, Old school D&D Thieves has #9. D&D3/3.5/Pathfinder has #1, #2, #5, #10. D&D5E has #10. Star Frontiers has #6, #9, #12. Rolemaster has #1, #2, #3, #5 (it happened, I did that), #6, #7, #9, #10, #11. Runequest/BRP/Call of Cthulhu has #1, #2, #9. #4 and #8 are things I've observed in other systems on the net.
1. Spending points in swimming, then it never ever, not even once, being needed.
2. Going to dive into the pool and discovering that you can't as you have "Swimming" but not "Diving".
3. Hunting around for ages looking for what to spend that last point on.
4. Character sheets which go onto a second sheet of paper.
5. Spending two weeks writing a computer program to make character creation easier, then realising that's two weeks of my life I'll never get back.
6. Being the world's greatest swordsman, but being unable to swing a mace without dropping it on your foot.
7. Realising that I spent points on something that I'll never use, and the which annoys me every time I see it on my character sheet as I could have used those points for X.
8. Weird dice rolling systems that make it completely unclear how likely you are to succeed at anything.
9. Percentage systems that make it really clear how good you are at things. That is, clearly rubbish at everything!
11. Having a big budget of points to spend, then having to spend half of them on boring things like Perception, Body Development (!), or Armour (!!).
12. Why on earth to be Stealthy do I also have to learn "Finding Directions" and "Analyzing Samples"?