Generating stats has always been problematic. Rolling 3d6 often
leads to under-powered characters, but although many solutions attempt to fix
that (e.g. 4d6 discard the lowest), you still end up with some characters much better
than others. "Point buy" systems are fair, but lose that random element.

After several iterations I came up with the following random
method for Explore, though the method can be easily altered for any other system.

For Explore it generates three sets of pairs, each with a bonus +3 to -3, where the sum of the bonuses is 0, and each pair cannot differ by more than 2.

For Explore it generates three sets of pairs, each with a bonus +3 to -3, where the sum of the bonuses is 0, and each pair cannot differ by more than 2.

**Method**

To generate your stats roll on the table below.

Roll 2d%. Write down one followed by the other to give you a
result 1-10000.

This gives you a row on the table.

This gives you three pairs, allocate these pairs to STR/CON,
AG/REF, IN/MEM. You decide the order in each pair.

You can swap the order of the two d% to give you an
alternative row on the table.

You may also choose to have the inverse of your stats (swap
all + and – signs). For the rows where this is different, this is given as an
extra column.

*For example if you roll 32 and 73 you can have 3273 or 7332. For 3273 that give you [2,0],[0,0],[-1,-1] or[ 1,1],[0,0],[0,-2]. For 7332 it only gives you [2,2],[1,-1],[-2,-2], since the inverse of this is the same. You can choose any of these three sets of stats, and allocate them as you see fit. For example*

*STR 0, CON 2, AG -1, REF -1, IN 0, MEM 0*

*or*

*STR 2, CON 0, AG 0, REF 0, IN -1, MEM -1*

*but not*

*STR 2, CON -1, AG 0, REF 0, IN 0, MEM -1*

*(as you have to keep them in pairs).*

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